

©2026
Urvish

10 years designing for 200M+ users. Currently open to senior IC and lead roles at product-led companies.
Intro
At Glance (InMobi), I led UX for 200M+ users across Xiaomi, Samsung & Motorola. At HiScore, I designed Poker iOS from 0→1. I specialize in finding the design decisions that drive 2x retention and 50%+ engagement — with receipts to prove it.
I Design for Outcomes
Not just screens — I craft experiences tied to retention, engagement, and revenue. Every decision I make traces back to a measurable business goal.
Founder-First Mindset
I've built startups from scratch — Wiggler, Pullking Studio. I know what it costs when design ships wrong. That founder empathy shapes every product decision I make.
Selected Work
Portfolio
Selected Work
Gaming, fintech, OEM lock screens, and a startup from scratch. These are the projects I'd walk a hiring manager through first.
How I Work
©2026
Research first, always. I map user pain to business cost before I open Figma. Every sprint starts with a problem statement, not a screen.
01
Empathize & Discover
I begin by understanding users, business goals, and context. Through research and conversations, I uncover insights that shape the foundation of design decision.
02
Define & Ideate
I turn findings into clear problem statements and explore various solutions, balancing creativity and practicality to design concepts that meet user needs.
03
Prototype & Test
Ideas come alive through prototypes. I validate them with real users, gather feedback, and refine iteratively until the solution feels seamless and intuitive.
Stats & Facts
10+ years. 200M+ users. Products designed across gaming, entertainment, and AI platforms on the world’s largest OEM networks.
8+
8+
Years in Product Design
Gaming, entertainment, AI & fintech across Glance, HiScore, and Sahana.
150M+
150M+
Lock-Screen Users Reached
Across Xiaomi, Samsung, Motorola & 4 other OEM partners in 6 global markets.
2X
2X
Retention Uplift
Measured DAU retention improvement from Unified Fast Cards redesign at Glance.
Voices About Me
©2026
Testimonial
What the People I’ve Worked With Say.
Straight talk from PMs, engineers, and directors who shipped alongside me.

Rakesh BG
UX Designer
Glance
Working with Urvish has been a masterclass in collaboration. His ability to balance design vision with business needs ensures every project moves forward with clarity. What stands out most is his knack for simplifying complexity and making even the toughest challenges feel achievable. He’s not just a design partner, but a problem-solver who lifts the entire team

Prakhar Sharma
SDPM
Licious
Urvish has been pivotal to the Novo product facelift. His first-principle thinking and design expertise shaped experiences across UFC, SHP, and beyond. By collaborating across geographies and navigating OEM constraints, he still delivers with speed. His calm demeanor, positivity, and ability to turn things around at the 11th hour are truly inspirational.

Prakhar Sharma
SDPM
Licious
Urvish has been pivotal to the Novo product facelift. His first-principle thinking and design expertise shaped experiences across UFC, SHP, and beyond. By collaborating across geographies and navigating OEM constraints, he still delivers with speed. His calm demeanor, positivity, and ability to turn things around at the 11th hour are truly inspirational.

David Feldman
GPM
Cybowall
Urvish was highly responsive and attentive to feedback at every stage of the process. He took the time to truly understand the brief, asked the right questions, and brought in fresh perspectives that elevated the work. His ability to combine creativity with precision resulted in a polished solution that not only met but went well beyond our expectations.

David Feldman
GPM
Cybowall
Urvish was highly responsive and attentive to feedback at every stage of the process. He took the time to truly understand the brief, asked the right questions, and brought in fresh perspectives that elevated the work. His ability to combine creativity with precision resulted in a polished solution that not only met but went well beyond our expectations.
Beyond UX
©2026
Other Things I’ve Built & Explored
Design for me doesn’t stop at digital products. I’ve explored writing, publishing, illustrations, and even game development.

Published Books
Children’s books on Kindle (Exploring Actions, Exploring Emotions, Exploring Space).

Published Illustrations
Artwork contributions on Freepik & Shutterstock.

Games I Built & Launched
Casual mobile games and interactive experiences.

Entrepreneurial Ventures
Wiggler (educational toys & content)
Product Design Showcase
©2026
Designed by Me
Crafted Pixel by Pixel
Every interaction is an opportunity to delight. My approach blends usability, strategy, and aesthetics to create meaningful digital experiences.














Product Design Showcase
©2026
Designed by Me
Crafted Pixel by Pixel
Every interaction is an opportunity to delight. My approach blends usability, strategy, and aesthetics to create meaningful digital experiences.
















©2026
Urvish

10 years designing for 200M+ users. Currently open to senior IC and lead roles at product-led companies.
Intro
At Glance (InMobi), I led UX for 200M+ users across Xiaomi, Samsung & Motorola. At HiScore, I designed Poker iOS from 0→1. I specialize in finding the design decisions that drive 2x retention and 50%+ engagement — with receipts to prove it.
I Design for Outcomes
Not just screens — I craft experiences tied to retention, engagement, and revenue. Every decision I make traces back to a measurable business goal.
Founder-First Mindset
I've built startups from scratch — Wiggler, Pullking Studio. I know what it costs when design ships wrong. That founder empathy shapes every product decision I make.
Selected Work
Portfolio
Selected Work
Gaming, fintech, OEM lock screens, and a startup from scratch. These are the projects I'd walk a hiring manager through first.
How I Work
©2026
Research first, always. I map user pain to business cost before I open Figma. Every sprint starts with a problem statement, not a screen.
01
Empathize & Discover
I begin by understanding users, business goals, and context. Through research and conversations, I uncover insights that shape the foundation of design decision.
02
Define & Ideate
I turn findings into clear problem statements and explore various solutions, balancing creativity and practicality to design concepts that meet user needs.
03
Prototype & Test
Ideas come alive through prototypes. I validate them with real users, gather feedback, and refine iteratively until the solution feels seamless and intuitive.
Stats & Facts
10+ years. 200M+ users. Products designed across gaming, entertainment, and AI platforms on the world’s largest OEM networks.
8+
8+
Years in Product Design
Gaming, entertainment, AI & fintech across Glance, HiScore, and Sahana.
150M+
150M+
Lock-Screen Users Reached
Across Xiaomi, Samsung, Motorola & 4 other OEM partners in 6 global markets.
2X
2X
Retention Uplift
Measured DAU retention improvement from Unified Fast Cards redesign at Glance.
Voices About Me
©2026
Testimonial
What the People I’ve Worked With Say.
Straight talk from PMs, engineers, and directors who shipped alongside me.

Rakesh BG
UX Designer
Glance
Working with Urvish has been a masterclass in collaboration. His ability to balance design vision with business needs ensures every project moves forward with clarity. What stands out most is his knack for simplifying complexity and making even the toughest challenges feel achievable. He’s not just a design partner, but a problem-solver who lifts the entire team

Prakhar Sharma
SDPM
Licious
Urvish has been pivotal to the Novo product facelift. His first-principle thinking and design expertise shaped experiences across UFC, SHP, and beyond. By collaborating across geographies and navigating OEM constraints, he still delivers with speed. His calm demeanor, positivity, and ability to turn things around at the 11th hour are truly inspirational.

David Feldman
GPM
Cybowall
Urvish was highly responsive and attentive to feedback at every stage of the process. He took the time to truly understand the brief, asked the right questions, and brought in fresh perspectives that elevated the work. His ability to combine creativity with precision resulted in a polished solution that not only met but went well beyond our expectations.
Beyond UX
©2026
Other Things I’ve Built & Explored
Design for me doesn’t stop at digital products. I’ve explored writing, publishing, illustrations, and even game development.
Published Books
Children’s books on Kindle (Exploring Actions, Emotions, Space).
Published Illustrations
Artwork contributions on Freepik & Shutterstock.
Games I Built & Launched
Casual mobile games and interactive experiences.
Entrepreneurial Ventures
Wiggler (educational toys & content)
Product Design Showcase
©2026
Designed by Me
Crafted Pixel by Pixel
Every interaction is an opportunity to delight. My approach blends usability, strategy, and aesthetics to create meaningful digital experiences.
















©2026
Urvish

10 years designing for 200M+ users. Currently open to senior IC and lead roles at product-led companies.
Intro
At Glance (InMobi), I led UX for 200M+ users across Xiaomi, Samsung & Motorola. At HiScore, I designed Poker iOS from 0→1. I specialize in finding the design decisions that drive 2x retention and 50%+ engagement — with receipts to prove it.
I Design for Outcomes
Not just screens — I craft experiences tied to retention, engagement, and revenue. Every decision I make traces back to a measurable business goal.
Founder-First Mindset
I've built startups from scratch — Wiggler, Pullking Studio. I know what it costs when design ships wrong. That founder empathy shapes every product decision I make.
Selected Work
Portfolio
Selected Work
Gaming, fintech, OEM lock screens, and a startup from scratch. These are the projects I'd walk a hiring manager through first.
How I Work
©2026
Research first, always. I map user pain to business cost before I open Figma. Every sprint starts with a problem statement, not a screen.
01
Empathize & Discover
I begin by understanding users, business goals, and context. Through research and conversations, I uncover insights that shape the foundation of design decision.
02
Define & Ideate
I turn findings into clear problem statements and explore various solutions, balancing creativity and practicality to design concepts that meet user needs.
03
Prototype & Test
Ideas come alive through prototypes. I validate them with real users, gather feedback, and refine iteratively until the solution feels seamless and intuitive.
Stats & Facts
10+ years. 200M+ users. Products designed across gaming, entertainment, and AI platforms on the world’s largest OEM networks.
8+
8+
Years in Product Design
Gaming, entertainment, AI & fintech across Glance, HiScore, and Sahana.
150M+
150M+
Lock-Screen Users Reached
Across Xiaomi, Samsung, Motorola & 4 other OEM partners in 6 global markets.
2X
2X
Retention Uplift
Measured DAU retention improvement from Unified Fast Cards redesign at Glance.
Voices About Me
©2026
Testimonial
What the People I’ve Worked With Say.
Straight talk from PMs, engineers, and directors who shipped alongside me.

Rakesh BG
UX Designer
Glance
Working with Urvish has been a masterclass in collaboration. His ability to balance design vision with business needs ensures every project moves forward with clarity. What stands out most is his knack for simplifying complexity and making even the toughest challenges feel achievable. He’s not just a design partner, but a problem-solver who lifts the entire team

Prakhar Sharma
SDPM
Licious
Urvish has been pivotal to the Novo product facelift. His first-principle thinking and design expertise shaped experiences across UFC, SHP, and beyond. By collaborating across geographies and navigating OEM constraints, he still delivers with speed. His calm demeanor, positivity, and ability to turn things around at the 11th hour are truly inspirational.

David Feldman
GPM
Cybowall
Urvish was highly responsive and attentive to feedback at every stage of the process. He took the time to truly understand the brief, asked the right questions, and brought in fresh perspectives that elevated the work. His ability to combine creativity with precision resulted in a polished solution that not only met but went well beyond our expectations.
Beyond UX
©2026
Other Things I’ve Built & Explored
Design for me doesn’t stop at digital products. I’ve explored writing, publishing, illustrations, and even game development.

Published Books
Children’s books on Kindle (Exploring Actions, Exploring Emotions, Exploring Space).

Published Illustrations
Artwork contributions on Freepik & Shutterstock.

Games I Built & Launched
Casual mobile games and interactive experiences.

Entrepreneurial Ventures
Wiggler (educational toys & content)
Product Design Showcase
©2026
Designed by Me
Crafted Pixel by Pixel
Every interaction is an opportunity to delight. My approach blends usability, strategy, and aesthetics to create meaningful digital experiences.

























